Maxwell Render
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The Light Simulator - by Maxwell
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Maxwell Render™ is a physically correct, unbiased rendering engine. By calculating complex mathematics, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render™ does not use tricks to imitate real world behavior like other renderers ? everything is reproduced as it is through governing physical equations.

Maxwell Render™ can fully capture all light interactions between all elements in a scene no matter how complex they are. All lighting calculations are performed using spectral information and high dynamic range data. Maxwell Render™ has been acclaimed as a landmark in next-generation rendering technology, having produced the best photorealistic images to date.. Maxwell Render™ is more than just a render - its core is completely different from other engines. The concept of “rendering” falls short of Maxwell Render’s scope and potential. What we are dealing with isn’t just another render, it’s The Light Simulator. Maxwell Render™ has been acclaimed as a landmark in the next-gen rendering technology, having produced the best photorealistic images to date. Maxwell Render™ is the perfect solution for high end rendering for photographic quality and advanced lighting, especially in areas like architectural visualization, industrial and product design, prototyping and 3D production.
Multilight™ Don´t re-render – adjust the lights in real time. For the first time, it is possible to have unlimited variations of lighting from just one render. Multilight™ allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process. This feature is the first of its kind in a commercial render engine and it is extremely powerful.
Multilight™ is extremely useful because it eliminates the need to run various renders to tweak the lighting set up. This gives you infinite possibilities and you can save numerous different lighting versions of the same scene without rendering it over and over again. You can also make a lighting video thanks to Multilight.

Simulens™ New advanced bloom and glare controls that bring a new level of realism and quality to computer graphics. SimuLens allows the user to define a pattern to simulate the shape of the diaphragm that will model the pattern of light reaching the camera film, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines ‘obstacles’ in the lens such as dust, fingerprints or eyelashes adding to a more realistic diffraction effect.
Maxwell Displacement Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption.
Many of the other displacement methods presently offered, pre-tesselate the given geometry and displace the vertices of this new cluster, which wastes a lot of memory resources before and during the render. Maxwell Displacement does not use triangle tesselation methods and does not prepare subdivided/tesselated geometry before rendering. Even when rendering, this technology has nothing to do with additionally created triangles.
Maxwell’s powerful infinite surfacing technology is capable of rendering very fine displacements even beyond texture resolution. With its seamless precision control, users can easily customize surface accuracy/ability and optimize the performance depending on your needs. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.

Instances Support for Instances means that you can have thousands of high polygon objects in your scene and Maxwell Render will render them using the same amount of memory as if you only had one of those objects in the scene. Instances are handled very well in Maxwell Render and are extremely useful to reproduce objects such as plants, bricks, stones and furniture.
Realistic Camera Model Maxwell Render simulates a real camera with the associated lens set, diaphragm aperture, diaphragm blades etc. By using this type of camera model Maxwell Render can automatically simulate depth of field, natural 3d motion blur, image distortion and colour dispersion due to the lens set, glare, lens flare, etc. Other renderers currently on the market use post-render filters or special tricks to create these effects.
Maxwell Materials Inside Maxwell Render, materials are modelled in a physically correct manner, and are based on real optical properties creating unrivaled realism. With the Maxwell Material Editor, the material parameters can be defined as they are naturally, not invented. The user can create Sub Surface Scattering, thin layer interface, light emissions etc. and can mix them all using layers.
Full global illumination Maxwell Render calculates all possible interactions between light and the objects within a scene. These interactions range from the usual indirect diffuse illumination now handled by most renderers, to much more complex lighting not available in other renderers. Any scene containing complex caustics can be simulated, and no restrictions at all are imposed on the nature or number of caustics in a scene.
Physical sky Maxwell Render incorporates a physically-based sky simulator - the user simply specifies the geographical location and the time of day for a scene, and Maxwell Render automatically handles the rest.
Networking Maxwell Render´s networking capabilities are very powerful (more computers added equals faster render speeds in a very linear way), and very flexible - networking is multi-platform allowing a mixture of Windows, Mac and Linux systems to be connected together. In a network Maxwell Render can achieve both co-operative rendering and frame-by-frame rendering.
Multi processor, Multi platform and Cross platform Maxwell Render can exploit all the processor´s available on your system, is compatible with Wndows (32 and 64 bits), Mac OSX UB and Linux (64 bits), and connects via plug-ins to the most popular 3D design and CAD applications. |